So I think I have observed a pattern in the behavior of the multiplier. It seems that it goes up a fixed amount every game loop, but goes *down based on time* -- i.e. -- if the browser is running slow, you want to keep user progression, so you calculate the "missed frames". And you drop the multiplier down for the longer time period, but only add in *one frame* worth of addition, rather than as many frames were skipped.
Repeat by: Do something that causes browser lag / graphical update issues while in the 4x zone. The increased rendering takes longer, and it slows, and your level drops. And at the 3x zone, the rendering is faster, and it catches up.
EDIT: I found a way to get this exact same behavior when the tab is "backgrounded" -- without any clicking or window activity, when I bring the tab to the front, the bar (which had dropped to the middle of 3x) climbed back up. So yes -- it seems to be "subtract based on time since last cycle, add one unit regardless of time."
The bottom of the play screen shows my Z and delta-Z, and the values for 4 greek leters. But the box they are in has no bottom, and there's no function for delta Z shown. This holds no matter how much I shrink my browser display scale.
I cannot figure out why I can sometimes get up to 5x, and sometimes I can only get up to 4x. And other times it wants to move back and forth between the 3x/4x division line.
I just did a reset for T, and instead of getting the just over 50 T I was expecting, I got zero.
No T gain. All my P purchases gone. My P is not zero; it's what I would have had if I had done a P reset (so better than nothing). But ... all my P purchases gone, and no T to show for it? Ugh...
EDIT: My Z purchase of delta-K has been reset to only 1 purchase of it.
Can we *please* get an auto-save just before a prestige takes effect? So we can reload if we don't like how the prestige works?
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Ugh. "Save" does not work. There is an auto-save, but it is slow and ... does not happen often enough.
So I think I have observed a pattern in the behavior of the multiplier. It seems that it goes up a fixed amount every game loop, but goes *down based on time* -- i.e. -- if the browser is running slow, you want to keep user progression, so you calculate the "missed frames". And you drop the multiplier down for the longer time period, but only add in *one frame* worth of addition, rather than as many frames were skipped.
Repeat by: Do something that causes browser lag / graphical update issues while in the 4x zone. The increased rendering takes longer, and it slows, and your level drops. And at the 3x zone, the rendering is faster, and it catches up.
EDIT: I found a way to get this exact same behavior when the tab is "backgrounded" -- without any clicking or window activity, when I bring the tab to the front, the bar (which had dropped to the middle of 3x) climbed back up. So yes -- it seems to be "subtract based on time since last cycle, add one unit regardless of time."
Upgrade 7 (which adds to e) does increase the calculated A, but does not increase the displayed "e".
The bottom of the play screen shows my Z and delta-Z, and the values for 4 greek leters. But the box they are in has no bottom, and there's no function for delta Z shown. This holds no matter how much I shrink my browser display scale.
I cannot figure out why I can sometimes get up to 5x, and sometimes I can only get up to 4x. And other times it wants to move back and forth between the 3x/4x division line.
I just did a reset for T, and instead of getting the just over 50 T I was expecting, I got zero.
No T gain. All my P purchases gone. My P is not zero; it's what I would have had if I had done a P reset (so better than nothing). But ... all my P purchases gone, and no T to show for it? Ugh...
EDIT: My Z purchase of delta-K has been reset to only 1 purchase of it.
Can we *please* get an auto-save just before a prestige takes effect? So we can reload if we don't like how the prestige works?
why does resetting for P reset T as well?
neat game!
got an error as soon as i reached r= 1000M
not sure if this error from the console helps:
WebGL.loader.js:1 exception thrown: RuntimeError: float unrepresentable in integer range,RuntimeError: float unrepresentable in integer range
at wasm://wasm/098ab55e:wasm-function[112468]:0x1ff4318
at wasm://wasm/098ab55e:wasm-function[107663]:0x1ef1bc0
at wasm://wasm/098ab55e:wasm-function[113710]:0x2041d8c
at Object.dynCall_iiiii (blob:https://v6p9d9t4.ssl.hwcdn.net/a6ee3b01-9dda-4de0-981d-f9015f0b25fd:2:520211)
at invoke_iiiii (blob:https://v6p9d9t4.ssl.hwcdn.net/a6ee3b01-9dda-4de0-981d-f9015f0b25fd:2:358137)
at wasm://wasm/098ab55e:wasm-function[104074]:0x1e754b2
at wasm://wasm/098ab55e:wasm-function[103357]:0x1e52520
at wasm://wasm/098ab55e:wasm-function[4462]:0x23d640
at wasm://wasm/098ab55e:wasm-function[4460]:0x23d318
at wasm://wasm/098ab55e:wasm-function[10521]:0x466e5a
at wasm://wasm/098ab55e:wasm-function[10497]:0x465849
at wasm://wasm/098ab55e:wasm-function[12803]:0x59e0f5
at wasm://wasm/098ab55e:wasm-function[12802]:0x59de0e
at wasm://wasm/098ab55e:wasm-function[10946]:0x4966a7
at wasm://wasm/098ab55e:wasm-function[10618]:0x47083c
at wasm://wasm/098ab55e:wasm-function[10618]:0x470851
at wasm://wasm/098ab55e:wasm-function[10613]:0x4703e5
at wasm://wasm/098ab55e:wasm-function[10606]:0x46e5ea
at wasm://wasm/098ab55e:wasm-function[113731]:0x204210a
at Object.dynCall_v (blob:https://v6p9d9t4.ssl.hwcdn.net/a6ee3b01-9dda-4de0-981d-f9015f0b25fd:2:531770)
at browserIterationFunc (blob:https://v6p9d9t4.ssl.hwcdn.net/a6ee3b01-9dda-4de0-981d-f9015f0b25fd:2:176405)
at Object.runIter (blob:https://v6p9d9t4.ssl.hwcdn.net/a6ee3b01-9dda-4de0-981d-f9015f0b25fd:2:179466)
at Browser_mainLoop_runner (blob:https://v6p9d9t4.ssl.hwcdn.net/a6ee3b01-9dda-4de0-981d-f9015f0b25fd:2:177928)
had to refresh after that and it reset to I think the start of that prestige:/
more frequent autosave would be nice
edit: actually set me back to the prestige before that
got back up to 1000M, got an error again^^
I'll be back after some updates